War in the Arctic (1992)
ag.gameitem.AGID:
Spielzeit: 0
Mindestalter: 0
Spieleranzahl:
2
ag.gameitem.publisher:
Perry Moore Games
Spiel-Designer:
Perry Moore
Künstler:
Unbekannt
Mechaniken:
Hexagon Grid,
Dice Rolling
Beschreibung
War in the Arctic is about the German attempt (with Finnish assistance) to capture Murmansk in 1941.
The game contains five 11"x17" sheets and two 8.5"x11" sheets which must be assembled to form the map, approximately 250 uncut counters, rules, and a few pages of supplementary material such as historical commentary.
The map scale is about 1.25 miles per hex and turns are three days. Most units are companies, however generally a battalion moves as a single stack, with the companies basically used for step reduction.
The turn sequence is somewhat unusual in that after the Germans move and attack, there is a second German move, a Soviet move, and a Soviet attack, but the order these occur in is determined by a die roll.
Supply is important and the Germans have to move supply units to the front to engage in combat in addition to generally keeping units in supply. They can use pioneers to build minor roads to extend their supply capabilities.
German reinforcements are subject to some die-rolling to determine where the corps commanders are and what they do.
There is an eight-turn scenario and a 27-turn campaign game.
War in the Arctic is about the German attempt (with Finnish assistance) to capture Murmansk in 1941.
The game contains five 11"x17" sheets and two 8.5"x11" sheets which must be assembled to form the map, approximately 250 uncut counters, rules, and a few pages of supplementary material such as historical commentary.
The map scale is about 1.25 miles per hex and turns are three days. Most units are companies, however generally a battalion moves as a single stack, with the companies basically used for step reduction.
The turn sequence is somewhat unusual in that after the Germans move and attack, there is a second German move, a Soviet move, and a Soviet attack, but the order these occur in is determined by a die roll.
Supply is important and the Germans have to move supply units to the front to engage in combat in addition to generally keeping units in supply. They can use pioneers to build minor roads to extend their supply capabilities.
German reinforcements are subject to some die-rolling to determine where the corps commanders are and what they do.
There is an eight-turn scenario and a 27-turn campaign game.
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-04-22 10:45:39.707